dans la section création et developpement de warmaster
vous avez appelé WMMF l'évolution des régles de WMF vers WMA
Le sort c est mirage: excellent sort
MIRAGE
4+ to cast
Range 60cm
The sorcerer creates the illusion of a huge host of fearsome
warriors, bearing down inexorably upon his startled foes.
To use this spell the player will need an additional unit chosen
from the Araby list - this can be infantry, cavalry or monsters it
does not matter which. This unit becomes the 'illusion' and is
immediately placed within 60cm of the sorcerer and more than
20cm from any enemy units. The illusionary unit cannot move or
fight - for it isn't really there! However, the illusionary unit is
treated as if it were real by the enemy up until such time as an
enemy unit charges into contact with it, touches it as an
incidental contact during combat, advances upon it, or brings it
into combat in any other fashion. This means, for example,
Command penalties are suffered for proximity, and enemy
shooters are obliged to target the illusion if it is the closest target
- it cannot be harmed of course! The illusionary unit is also
dispelled immediately if the Araby player moves any of his units
or characters through it.
Whilst the Mirage unit is on the battlefield the Wizard cannot cast
any other spells - if the player wishes the Wizard to cast a new
spell the Mirage comes to an end and the Wizard can then
attempt a new spell as normal.