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 Halfling Army

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Marco86

Marco86


Nombre de messages : 64
Age : 38
Localisation : Italia
Date d'inscription : 06/10/2015

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MessageSujet: Halfling Army   Halfling Army Icon_minitimeVen 4 Aoû - 9:43

Halfling Army D63be710


Hi all!! I love the halfling, so i wrote some idea for use a halfling army on warmaster.

I need help and advice to build this army

Halfling Army Immagi10

SPECIAL ARMY RULE
Halfling Lucky
Every 3 hits, the unit with this special rule can roll one dice: with +4 he save one hit. So, if you received 6 hits, roll two dice; if you received 9, roll three dice, etc.
Every halfling unit with this special rule has 9 hits; during combat phase, if the unit save one or more hits, it doesn't destroyed


Spicy Food (hot pot rule): The unit shooted cannot use its initiative and suffers a -1 Command penalty. Invalid rule for undead unit

Rangers: add +1 to their dice roll when making shooting attack. They will therefore score a hit against targets in the open on a 3 or more, against targets that are defended on a 4 or more, and against fortified targets on a 5 or more.

Hobilars: range is restricted to 15cm. The Hobilars can shoot behind or to the side as well as to the front. Just measure the range from any stand edge, front, side or rear. They can therefore shoot at enemy charging them from any direction.

Treeman: Because  the  Treeman  has  so  many  hits  (6)  we  must consider the possibility of hurting the Treeman and reducing its effectiveness  in  subsequent  turns.  Therefore,  if  a  Treeman  has accumulated  3-5  hits  by  the  end  of  the  Shooting  phase  or Combat  phase  it  is  deemed  to  have  been  badly  hurt.  Once  a Treeman is badly hurt all accumulated hits are discounted and its maximum Hits and Attacks are halved for the rest of the battle (to 3 Hits and 2 Attacks). The Treeman causes terror


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What do you think about a cavalry entering on woods? I thought to give this rule to HERD OF PIGS unit
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